Control Tweak
A Wandering Box: The Demo Saga » Devlog
Made a little change to how you control the little box.
Oh, you want details? Okay then.
Previously, it applied some torque based on your steering input and then later clamped the angular velocity to make sure it wasn't spinning too wildly. Now, it just stops applying torque when you are over the angular velocity limit. But it never explicitly limits the angular velocity. It feels like this gives you better traction when accelerating from a standstill.
And, for what it's worth. This is actually how it worked in the original prototype that I made while learning a different game engine. No idea why I had implemented it differently here.
A Wandering Box: The Demo Saga
Roll! Be a box for some reason! Roll more! Solve puzzles! Roll! Roll some more!
Status | Prototype |
Author | Bill Clagett |
Genre | Platformer |
Tags | 2D, Godot, Physics, Puzzle-Platformer, Vector |
Languages | English |
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